
Mini Gears: Mayhem
An exciting game currently in development with an active Steam page. Implemented backend systems, shader programming for visual effects, and optimized C# code for performance.
Jan. 2025 - Present

I’m a software developer from Denmark with a Computer Science degree and a Bachelor in Software Development. I got into programming about four years ago when a friend convinced me to join him in a game-focused CS program, and I quickly found myself hooked.
My CS studies were centered around C# and .NET, with some C++, Python, and React mixed in as well. The program worked in cycles: a couple of weeks of lectures followed by a couple of weeks building real projects in small teams. Getting hands-on experience really helped truly understand the material.
During my bachelor's, it transitioned into DevOps, CI/CD, microservices, Docker, and graphics programming. It was more about what technologies to use and how to architect real-world systems, which is what interested me a lot.
When I'm not coding, you can find me spending time with my girlfriend, playing video games, experimenting with 3D modelling or enjoying the outdoors with my dog.
Bachelor of Software Development
Computer Science Degree


An exciting game currently in development with an active Steam page. Implemented backend systems, shader programming for visual effects, and optimized C# code for performance.
Jan. 2025 - Present

A collaborative European Union research project designed to support game industry professionals in evaluating, benchmarking, and improving their skills.
Mar. 2025 - Jun. 2025

A Unity tool that allows users to run commands directly within the editor. It includes a solid architecture, a custom command parser, and an extensible command framework, with comprehensive documentation.
Nov. 2023 - Feb. 2024

A colorful website made for our company to display our products, social links and automatic emails through a contact form.
Jun. 2025 - Jul. 2025